Immediately upon termination of this Agreement, Licensee shall cease using the RTP SOFTWARE, shall delete the RTP SOFTWARE from its computers and shall either return to ENTERBRAIN or destroy the RTP SOFTWARE.
ENTERBRAIN grants to Licensee a non-exclusive, non-assignable, fee-free license to use the RTP SOFTWARE only for the purpose to play the game created and distributed by RPG MAKER VX Ace users who shall complete the registration procedure.IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE RTP SOFTWARE FROM YOUR COMPUTER. READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE RTP SOFTWARE. BY INSTALLING OR USING "RPG MAKER VX ACE RUNTIME PACKAGE" (THE "RTP SOFTWARE"), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. THIS END USER LICENSE AGREEMENT (THE "AGREEMENT") IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE "LICENSEE") AND ENTERBRAIN,INC. RPG MAKER VX ACE RUNTIME PACKAGE - END USER LICENSE AGREEMENT (MAR.
If you want to play the games created with VX Ace, you need to install this RTP before you play the games. Using this RTP, you can reduce the total size of your game files created with VX Ace. So please ensure to install this RTP before you install RPG MAKER VX Ace. It contains graphic, music (.ogg) and dll files which you can use when creating your own games with RPG MAKER VX Ace. RPG MAKER VX Ace Runtime Package (RTP) is a collection of materials. 1.00 END USER LICENSE AGREEMENT WHAT IS RPG MAKER VX ACE RUNTIME PACKAGE? You can change the Hue, Luminosity, Saturation and the RGB balance of pretty much everything, and can apply a selection of colored or B+W filters, but any actual drawing has to be done outside the program.RPG MAKER VX ACE RUNTIME PACKAGE VER.
See this image for an example of both in action: ģ: There is some degree of color changing options available, although they are not extensive or full drawing capable (and really, that is outside the scope of the program). You can use the data loose in full 3D, or you can attach imported assets to characters in a series of slots. Of course, the fact that they are owned by the developers does not have any legal impediment to their use, commercially or otherwise.Ģb: That's correct, and in reality that is more the main use for 3D importation rather than bringing in whole characters anyways, I've yet to see anyone do that. Some of the included 2D assets I know to have come from other sources, but I presume they are being used under license. To this end, you'll need to repose the character model outside of ComiPo and import it as a new model for each new pose.Ģa: Like all the assets that come with the base program, the 3d data that comes with the expansions does indeed belong to/was created by the developers (to the best of my knowledge). The program regards them as static 3D data rather than as 'character models' though, so the pose they have when they go in will be the pose they keep, you cant use the character menu options with an imported character model. 1: Imported models can be posed however you like them.